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ffxi drk gear guide 2019

Spinning Slash is very consistent and highly-damaging, although a miss can mean a loss in DoT. For one, Bloody Bolts can drain the targets HP for no MP cost, and a lot faster than your spell Drain. Another little tip, but for those who have made their way in to Odyssey farming. And if thats not enough to make you sub this, you get Meditate at Lv.60. slot won't overcap on Skill Speed as a result, indicated by red text in the I assume the next best thing is judgement? These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated . There's a lot of accuracy gear to play with in this set. Last Resort Effect - This increases the attack effect of Last Resort by 10% when fully merited, so 25% attack bonus. Ranger is the sub job of choice before Warrior! TP set or any WS's ? [+] Veydal1 Offline Posts: 78 By Veydal1 2021-05-18 13:34:17 Link | Quote | Reply These are all great points. replaced with Skill Speed. With your A+ weapon and new gear obtained in the 50s and 60s, you can usually eat meat which also gives you more offensive power. Drk is my next best job and I do enjoy scythe but 119 apoc against an afterglow ragnarok isnt a good contest. Maybe. If possible, time it between switching targets. and Minimum IL options enabled. Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and scythes). Just check the set I posted a while back. I should preface this by saying that category 1 is a mess of a category, and is still highly debated by Dark Knights in discord channels and forums everywhere. NEVER go absolutely nuts in a party. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. Some acknowledgement of people's sets would be nice. Hasso and Seigan cant be used together, but are amazing when dealing damage and keeping yourself alive when you pull hate respectively. Very expensive and very good, this food pairs super well with Apocalypse when spamming the attack hungry Catastrophe but also does great with Guillotine and basically anything. Notable Weaponskills: None, Weapon Grade: C- This is good, but you also have to remember that attack does cap at some point, and in many situations the +15% attack alone on Last Resort is enough to hit that point. Should probably have one for pulling in case you have to anyway. Once you find a target, I wouldnt expect anything less than a swift victory. These are shown on the weapon and rings, The former can be done in Tredecim Scythe - This scythe is bad..currently. wrist, and second ring, respectively, but can be done on any other slots that It basically trades-in a small portion of your damage over time for survivability and hate control, but only works well Lv.60 and higher. The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. A guide for the content can be found links below. Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. Determination and one Critcal Hit meld with Direct Hit, shown here on the weapon This set is intended for compatibility with the UWU set and does not require It can also be played as a tank at end game levels, relying on spells to generate aggro and mitigating damage with dread spikes, drains, and utsusemi. using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your desired GCD with the same substats will perform identically. This gives "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies." Table of Contents: Abilities, Traits, Spell List, Combat Skill Ratings This New and Returning Players guide goes over some early gear progression for players that have recently just hit level 99. I know at least for me, it can be overwhelming trying to reference multiple pieces of information. A poorly-played Dark Knight can just die a whole lot or just be a crippled damage dealer. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The two-handed Great Axes have an amazing damage over time, and get some pretty cool weapon skills. Great Axe weapon skill, Dark Knight stays relatively annoying to level until Lv.30 when you get. gloves with a synced CRIT+DET piece as well is a negligible DPS loss. The DPS The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. Berserk will lower your defense by 25%, but increase your attack power by 25% as well. Dark Knight Guide by Falaras | Classic FFXI community | Fandom Buying both the tome headpiece and the ring for Still havent been beaten on a parse with it equipped. Also like Warrior, many are simply not practical for general usage. Server: Cerberus. Drain scales well and can be used as a strong magic nuke option at 75 even, allowing Drk to play a hybrid backline style not entirely dependent on physical damage. Personally I want to keep as much offensive pressure as I can in my PDT set so I just choose to swap in specifically PDT pieces. It has enormous single hit damage and specializes in low level Black Magic instead of White Magic. Diabolic Eye - This is a pretty decent ability, giving Drk it's only on-demand accuracy increase at the cost of total HP. These are Dark Knight's specific spells and abilities with their era CE/VE values: Generally speaking your goal is to keep Drain 2 > Drain > Stun > Sleep II on cooldown in that order, then fill the gaps with Sleep, Bind, and Poison between recasts. With that, you can open a skillchain, let a friend weapon skill to close it, and then perform a second one either off that one, or with another friend. There's so many ways to get accuracy in this set and the main issue is trying to cap accuracy without losing any STR/Attack. the exact pieces used are just examples; any gear above the optimal sync So the chances of your eight punches ALL landing on a mob is rare. Direct Hit, and two Direct Hit IX replaced with Det (or one each of Direct Hit 2022 DRK Guide | Dream Forum It looks really cool, and is really awesome. In theory this weapon has a lot going for it with tons of passives like an increased Critical Hit Rate, increased Critical Hit Damage, fast swing speed, bonus accuracy, all sorts of things. Your AF flanchard (pants) is(are) very underrated. Items like Neck, Earring, and Waist, and Ranged can vary entirely based on play style. Torcleaver is a one-hit attack, with a 60% VIT modifier that can actually be geared for, and deals a fair chunk of damage to boot. Dark Knight is iconic for 75 cap, sometimes for its great utility and sometimes for its borderline troll players. Essentially you won't really take damage with Dread Spikes up from auto attacks until it wears off. A great alternative for any Dark Knights support jobs. Any three melds can be replaced so long as a given Third Eye, acquired at Lv.30 allows you to anticipate any attack directed at you, is increased by a ton when used in conjunction with Seigan acquired at Lv.70. Gaude1 . The former has low delay of around 480, low damage and is available to other jobs such as Bst. Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped): Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped). This is also true of multihit weaponskills, but far less likely. The main issue is Last Resort effect vs Last Resort recast and there is validity to both of those options. Both the 2.45 and 2.50 sets are recommended and have near-identical GCDs over the whole fight vs 2.45. "Glass Cannons" is the polar opposite of Paladin. However, there may be differing opinions than those expressed in a guide. Please add anything if it is needed, and take away anything that is either untrue or not needed. helm. Again, youre given an small HP boost so you are better off focusing on accuracy or str, but it's 'ok' to use it if you are very very poor. compatibility with the sets for other tank jobs. High delay means that a missed swing is very detrimental for TP gain, moreso than missing with a lower delay weapon would be. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. mainly for those already accustomed to playing at faster speeds and who are less As a 13+ year career DRK .. this is what I think of all REMAs. Remember to get Signet before you go outside. Warrior is the sub job you will use while leveling before Samurai comes into play. The main piece would be Ares's Cuirass which gives the max amount of STR/Attack a piece an get, good for single hit WSes like Catastrophe or Spinning Slash, and also is a great idle piece with the refresh built into it. Drain II and Dread Spikes. These three specific GCD speeds are chosen because they align well with 60- It's hard to overstate just how important this merit is, and it should always be your first capped job merit. be done on any other slots that won't overcap on the chosen substat as a result, Seriously, its annoying. the other pieces are just examples; any gear above the optimal sync threshold Thank you in advance and again sorry if its been discussed before. Offensively, Dark Knight gameplay involves building and spending both Mana and Blood while managing a suite of high-value offensive cooldowns. TEA syncs to ilvl 475, and synced gear must be item level 595 or higher for Note the wrist from normal mode; this is necessary to drop all Skill Speed. MDT caps at 50% so with Shellra V you only need 23% to cap, if you want to play around just having Shell IV you need 28% to cap. encounters. It will boost your Accuracy by 10, allowing you to actually connect the hits. Souleater also adds +25 accuracy while its up, which can help offset accuracy loss from Souleater enhancing items. DRK has no Fencer and Last Resort haste doesn't apply to 1h build, so generally your 2h REMA will be better than Loxotic, unless its something like skeletons, where I think they resist slashing by 75% in C and they take bonus blunt damage. I have a post of gearsets from 2019 at the following link. The later has the are more powerful and has the highest delay in all weapons at around 528. 5. Buying the Might be good for you to look through those and then seek up to date sets after that: . Just one criticism 99calad should be the best or second best weapon on things that would start with 300tp(namely voidwatch, but a few other situations may apply). Endark effect. They can also use some crossbows. Except now you can absorb the targets TP every minute. From 20-30 this sub will offer you a small Accuracy Bonus (+10) as well as Sharpshot that increases your ranged accuracy for spamming crossbow bolts which you should be doing at that level. How do other DRKs handle Sheol C mobs that resist slashing? so simply using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your :-/ and what grind i need to be on weapon wise to get a decent one? Busy at the moment, maybe tomorrow afternoon. Notes: Only practical in early levels, not worth using after a certain point. Scythes are split into two types: Zaghnal and Scythe. These sets are specifically for The Unending Coil of Bahamut (Ultimate), This post introduced me to your YouTube channel! If you can't get an item with Fire Resist, equip whatever your best item is from the MDT set. so is argosy +1 set used for anything still these days? If you need less accuracy you can use items like Bomb Core and Cerb+1/Foragers Mantle. I super appreciate it! As a DRK you will need to do those 3 WSs for scythe at least,, but don't forget gsword as well. Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. Arcane Circle Recast/Weapon Bash Recast - Worthless. reach the desired threshold. Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. FINAL Average HP allows your Souleater to deal vicious damage, while your vitality means you dont have to worry all that much about being killed from doing so. The How-To Guides are user created guides editable by anyone. There is some talk about it, but nice to spread the word to players coming back and whatnot. There is no weaponskill which stacks constructively with Souleater, however. Hidden effect on apoc is x2 damage not x2.5. On the bright side, like most other damage-dealers, you can solo, or do Besieged and Campaign to get some experience. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. You can also cast spells like Absorb-TP, which if timed well can give you huge chunks of TP to increase your damage and lower the mob's damage. The guide is basically my attempt to make the information easier to digest and locate with convenience and also serves as a self-reflection of what I've learned in the past 1-2months. With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have. This is a strong underrated Great Axe build, make sure to check it, and try it out. Dark Knight/Equipment Guide | FFXIclopedia | Fandom Are there any monsters in C that resist slashing more than 50% and at the same dont resist blunt, beside skeletons? If you're straight up DDing it may not be optimal damage, but it can help with healer MP in certain situations to heal yourself. In practice this weapon is just not very good compared to other relic weapons available. You do not have the skill ranks that Warrior does to make this viable. This set has 407 accuracy with Hasso and Hume DEX. I don't even get it sometimes. Community Dark Knight Guide - FFXI Wiki Trade the cherry to the??? You can increase the HP convert from 10% to 12% with one of the three Souleater enhancing items (AF Head, Gloom Breastplate, or Sable Cuisses). All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. The Ultimate skillchains make this the best scythe in the game. One cool thing most people don't know about this ability is that with 5/5 you don't need to use Hasso while it's up (because job ability haste caps at 25%) so you can use Seigan+Third Eye for defense. I wish I had this guide when I first started. Still, you are much better off with more accuracy (if you are eating meat) since you will certainly deal more damage if you land all the hits or simply more Str if you are munching sushi. There's so much useful info in hereespecially for new players. 2.45 should feel more familiar to those experienced with Dark Knight or other tank jobs, while 2.50 requires slightly less effort to keep offensive cooldowns rolling exactly as they become available. Intelligence and MP play a good role in being able to enfeeble monsters and drain their stats or whatever you need to do. Allot no Strategies and information in guides may not work for everyone. Overview of Job Abilities, Traits, and Spells. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. Trying to be #1 on the parse becomes a pissing contest most of the time that people will even sacrifice the whole group to just benefit themselves and their ego. If you don't have a party, it's a good idea to start making and saving money to buy these items. Other than the gloves, Dark Knight Tank Gear and Best in Slot Endwalker 6.3 - Icy Veins C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. Hit X materia plus one Direct Hit IX with Skill Speed. These are shown on the earring linked below. C skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. The Great Axe gives you access to strong weaponskills; Shield Break, as the first WS you learn, applies -40 evasion to the mob when used (not guaranteed, and based on combat skill level so keep it skilled up) which is one of the largest DPS increases you can possibly have for a party at low levels. It also gives Warcry, which is a high level job ability (when subbed) that gives everyone in the area effect a boost to attack power; perfect for just before a skillchain is started. but can be done on any other slots that won't overcap on the chosen substat as a The Head has some use as a WS piece if you lack other options, and the body is mostly not good for Drk but can see use if you absolutely don't need accuracy in your body slot. This comes at On this page, you will find the best gear and best-in-slot items for your Items like Defending Ring are near impossible to get and items like Resentment Cape can be used in certain areas. Aeonic Im working on lionheart for my runefencer. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. There are three very useful types of bolts you can, and should use. As an Elvaan Dark Knight, you will be one of the deadliest of them all. boosts to your damage. The only thing you have to worry about is AoE magic, which will instantly clear your Utsusemi and do full damage, and some AoE weaponskills which can pierce shadows or clear certain amounts of them. This can be heavily abused for strong burst cycles when paired with Souleater. This is probably the Dark Knight "signature" ability, it allows you to add massive amounts of damage to every swing at the cost of your own HP. I haven't played with some of them, but I've heard/talked about the strengths/weaknesses of each many times. The Unending Coil of Bahamut (UCOB) Sets, FFXIV PLL #75 Recap - 6.3 Live Letter Part 2, Join Us Live on Twitch for the Icy Veins Podcast, FFXIV PLL #74 Recap - 6.3 Live Letter Part 1, Final Fantasy XIV will be in AGDQ2023 on Friday, January 13th, "Tales from the Dawn": Final Story Released, On the Adjustments to Pandaemonium: Abyssos (Savage). item level 375 sync by queuing into Sigmascape V2.0 (Savage) with the Notable Weaponskills: Vorpal Blade. That said if you find yourself unable to use souleater on cooldown because of MP constraints, maybe it's not the right merit for you. I personally think this is a good choice for a category 1 merit, allowing you to get to your next big souleater WS a minute earlier, or if your lucky enough with enough backline you can ride the whole souleater duration. This scythe is just super easy, super good, and not beatable by current Eden scythes not named Apocalypse. Enmity is the only stat that matters, just swap this in before using Souleater/Last Resort to spike your enmity even higher. And with their moderate intelligence pool, thats no joke. Drain II (62): Drain II acts like drain, but with a twist! so i'ma try Drk out. With an enormous amount of dexterity and agility, landing hits is easy as pie, and avoiding them is a bit easier too. Another possibility would be getting a one-handed Sword or Axe for these levels. FFXI New/Returning Players Guide: Early Gear Progression clear the savage tier on the first or second week. but if you really want to just flex this is the go to. Good luck sir! Hidden Bonus: Increases physical accuracy too. Once you get Guillotine, accuracy becomes the prime choice for meat-eating Dark Knights. Because of the short uptime periods in DSR, this set will only gain a handful Game: FFXI. The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. enjoys progging, optimizing, and instructing others on the job, and has All FFXI content and images . Classic FFXI community is a FANDOM Games Community. Additionally replace the chest or pants with a synced and 120-second cooldowns and should minimize rotational drift. The Eden developers have been nice enough to tell us what is in the pipeline and what we can expect as future events, which allows us to plan out gear ahead of time. Thanks. This set is going to be the set you sit in when you are going to get hit, or just a standing around set for defensive purposes. Adding a little bit of finesse to the powerful brute that is Dark Knight, a Mithra Dark Knight plays Dark Knight very well. Please note that race is the absolute last thing you should worry about when picking a job. Exceptions to the general stat priority are one Critical Hit IX replaced with (Only pulling without generating magic aggro). I know great sword for zerging and scythes for skillchaining. Is an extremely useful and underrated support job. Equipment: High-end Armor Sets (Defensive/Magic), [Click header for High-end Armor Sets (Defensive) section], VI-4. The Delay:430 will say "TP Damage Machine" when you activate the OdDD aftermath from Caladbolg's Torcleaver. At Lv.5 you get Arcane Circle, it's good against arcane monsters and it also will boost your party. This spell has a high level of skill expression, as the more TP the mob has the more TP you can take from it, so if you learn to read battle pacing and mob TP generation you can get some really nice Absorb TPs off. meet currently than on release due to potency and system changes, so simply You can check your stats under an item level 475 Dark Knight is not even one of the most popular jobs on Eden, but Apocalypse is the most popular relic on the server, and for very good reason. These sets are specifcally for the Dragonsong's Reprise with an ilvl sync of Since the job pulls a lot of hate just normally, hitting for less damage with lower strength might actually be a good thing since you can build-up your TP at the side and then finish the monster off with a powerful weapon skill, and then magic burst for even further damage. optimum efficiency. Other than the gloves, In the current meta game, where BLM and SMN are kings of DD for most events, PLD still has a place in almost all content endgame. Like I said, a cool concept. Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. The only "problem" with Samurai sub is that with Hasso or Seigan up you cast 100% slower, but it's easy enough to cancel them before you start a cast. Example would be 528 delay and 18% haste at 165 dmg is, 528 x 0.18 = 95.04 so 528-95.04=432.96 then 432.96/60=7.216 so 165 dmg every 7.216 seconds is 165/7.216=22.86 damage per second. An infinite amount of time! If you have cleared the Dragonsong's Reprise already and have a one Direct Hit IX each replaced with Determination. Great Sword becomes a very appealing choice at lv66 for a Drk due to. One Direct Hit meld must also be replaced with Skill Speed elsewhere. The DPS requirement for the encounter is much easier to Rather than switching to blunt, the solution to skelleys in Sheol C is to have your White Mage toss a Banishga II after the your tank has gathered the mobs and done a tag. As long as they have relic +3 hands that should completely strip their damage resistance. There's a whole food section at the bottom of this guide but it's worth mentioning to make sure to always use it, even on Colibri that steal your food. If you use Souleater, you can prevent a whole six attacks from landing on you while you have enmity. Not sure of your augments of course but just to start get the Flamma head and feet +2 and see about getting an Utu Grip and Omen rings. I appreciate the in-depth bossing section, as well as the miscellaneous tips you sprinkle in throughout the guide. For more information, please see our FFXIclopedia is a FANDOM Games Community. On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. replaced with Skill Speed and one Direct Hit meld replaced with Determination. Knight or other tank jobs, while 2.50 requires slightly less effort to keep On the side of good news, though, these levels are when you get some of your most awesome spells and weapon skills. IX are replaced with Determination. made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. These levels are both quite nice and really bad for Dark Knights. If used right before Absorb-TP, you can easily get 100% in a super short period of time. If x-hit was your focus for armadaberk for TP body, what about embrava set? The choice is up to the player. With weaponskills this will trigger on every hit of a WS, so if you use a 6 hit WS you will drain 60% of your entire HP pool, so be careful. There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. In Sky, the Dark Knight will be focusing more on stunning things like Meltdown, that can deal heavy damage to the party if not stunned in time. It also gives a huge amount of hate - 1300 Volatile Enmity which is about 2/3rds of a Provoke.

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